These days, everyone and their mom is talking about HBO's The Last of Us, which supposedly raises the bar for video game adaptations. I haven't seen it but I imagine it works because the original Last of Us game is narratively and tonally structured like a HBO-tier gritty zombie TV show while borrowing gameplay elements from Resident Evil. Resident Evil games, meanwhile, are narratively and tonally what happens when a team of Japanese people get obsessed with Hollywood B-movie horror flicks. And that's much more interesting in my eyes.
The Resident Evil franchise, as we all know, hasn't had nearly as much success in any medium outside of the games. Whether that's the live-action six movie Paul W.S. Anderson saga, the newer live-action movie, the CG movie trilogy, the CG series on Netflix, or the live-action series on Netflix. Each has its flaws, fans and detractors, but none are a perfect adaptation of the game's overall vibe. But that won't stop them from trying again, with yet another CG movie.
Resident Evil: Death Island (seriously, that's what it's called) will carry on from the events of the Degeneration / Damnation / Vendetta CG trilogy, but set before the Infinite Darkness Netflix series. Apparently, Leon gets sent to rescue a doctor who's been kidnapped, while Chris leads a B.S.A.A. team to investigate a zombie outbreak in San Francisco that brings them to the former prison island Alcatraz. Also, Jill appears in some form, marking her first appearance in one of the CG movies.
Death Island is being directed by Infinite Darkness director Eiichiro Hasumi, and written by Psycho-Pass' Makoto Fukami. It's being distributed by Sony, and while there's no specific release date yet, we can expect it this summer.
If you ask me, Capcom should just stick to games. Not just for Resident Evil, but in general. What do you guys think, though? Let me know in the comments!